Atlantis (2 sub-boards) The great city of Atlantis. During the trip to Haven, the city sustained some damage. Now, the citizens have rebuilt it, bigger and better than it was before. Moderators: Tycho , Kaele
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The White Castle (1 sub-board) This is where the two Rulers of Atlantis reside. Visitors are welcome on the lower floors, but the upper floors are restricted. Moderators: Tycho , Kaele
The Harbor of Atlantis (2 sub-boards) Being an island nation, the Atlanteans mostly depend upon ships to cross to the mainland. Here is where those ships find safe harbor. Though pirates often find their way here, as well. As long as peace is maintained on the docks, they're left alone. Moderators: Tycho , Kaele
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The Atlantean Sea This broad spanse of water separates the Atlanteans from the mainland. Here, pirates have been known to sail, plundering what they can from other ships, and any seaside villages they find. Moderators: Tycho , Kaele
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The Kingdom of Idamia
The City of Idamia (2 sub-boards) This giant, sprawling city was built upon the backs of the Races the Idamians have captured. The poor live on the outskirts, while the rich, and aristocracy live within the inner boundaries of the city. Moderators: Tycho , Kaele
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The Fortress of Idamia (1 sub-board) Smack dab in the middle of the City of Idamia is the tall, imposing structure of the Fortress. Here is where the ruler/s of Idamia hold their seat of power. Moderators: Tycho , Kaele
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Aristocracy Square Surrounding the Fortress, in a rough square shape that gives it its name, are the homes of the rich and the aristocrats. Moderator: Tycho
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The Marketplace of Idamia (1 sub-board) Any fairly wealthy citizen of Idamia is familia with the Market. Not only does it carry all the usual goods of any Market, but it also offers a steady supply of the much desired slave races. Here, Lycans, Gryphons, and the newer Centaurs are put up on the auction block. Moderator: Tycho
The Slums The poor of Idamia reside here. Thieves, murderers, invalids, they all mill about, feeding off the scraps of those that are wealthier then they. A dangerous place for those who aren't street-wise. Moderator: Tycho
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The Illesian Forests
The Hunting Lands The Elves that live within the forest are reclusive but generous. They've mapped off a huge portion, small compared to how much forest is left, so that all creatures may have someplace to hunt. Patrolled by the elves, this area of the forsest is a relatively safe place. Moderators: Tycho , Kaele
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The Inner Forests Deeper within the Illesian Forest, beyond the border of the Hunting Lands, the Elves hold sway. Hunters who loose their way, and poachers that come seeking are led/thrown out by the elves. Moderators: Tycho , Kaele
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The Deep Forests (1 sub-board) The Elves built their cities in the Deep Forest. Here, among towering, ancient trees, they lead their lives in privacy.
The Shamutanti Foothills Against the Northern edge of the Illesian Forest, the Shamutanti Foothills begin their ascent into the Mallitrium Range. It is here that the Drow and the Elves waged endless battles against one another. Moderators: Tycho , Kaele
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Malltha: The Entrance (2 sub-boards) Malltha is the city of the Drow, which is deep within the mountains, themselves. On the upper slopes, if you know where to look, you can find the one entrance to Malltha where the Drow won't kill you on sight. Through this entrance, and this entrance only, can a non-captive, non-drow enter. Moderators: Tycho , Kaele
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The Great Plains
The Endless To the Northeast of the Mallitrium Range, lies the Endless. The Centaurs of old had a proud city upon this vast expanse. The Idamians have reduced the city to rubble, but a few wandering herds of Centaurs still remain, living off the land. Moderators: Tycho , Kaele
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The Ruins of Danthus The Ruins of the Centaur city. Naught remains but the worn out shells of buildings, and large piles of rubble. The Ruins are a maze, in which many intrepid explorers have gotten lost. Moderators: Tycho , Kaele
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The Tsthame Rifts (1 sub-board) To the far Northeast of the Ruins, the land is cracked, and fissured to an immense degree. The fissures descend so deeply within the Earth, that, even at noon, the only time light can shine within the fissures, the bottom of the crevices cannot be seen. Moderators: Tycho , Kaele
The Vampire Mansion If you know exactly where to go within the Labyrinth, you will find an underground cave that holds a mansion of huge proportions. Here, the eternal vampires make their home. Moderators: Tycho , Kaele
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The Dead Lands
The Barren Plains Far to the East of the Plains, lies a land where nothing grows, and nothing lives. It is without water, the sun beats down in the day, and temperature drops drastically in the night. Very few visit this land willingly, and fewer leave alive. Moderators: Tycho , Kaele
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The Demons' Realm (4 sub-boards) Beware: Lethal Board! By posting in this board, you are giving the denizens permission to maim and/or kill your character!
At the very center of the Dead Lands, you can find an oasis, or sorts. A wall rises up, with an open gate, leading into orchards, and fields of unsurpassed health and bounty. If you follow the path through these, you will arrive at a dignified castle. Within this castle resides the greatest concentration of evil in Haven. Here be demons. Moderators: Tycho , Kaele
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The Olympus Canyon
Upon the Brink If you follow the Tsthame Rifts north, you will come upon, seemingly, the end of the world. A sheer fall, seemingly into eternity will block your further passage north. Far down below, you can see clouds slowly passing, you may even get to see a dragon swoop past, for this is their realm. If you stand there long enough, a dragon may even come to see what you want, for they will meet with those that seek them here. Moderators: Tycho , Kaele
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The Lost Gryphon City If you were to search the edge of the Canyon diligently, you may find a set of wide, low, and well-worn steps. If you followed these downwards, you would eventually enter the long-empty Eyries of the Gryphons. Moderators: Tycho , Kaele
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The Dragons' Realm (1 sub-board) Here, the Dragons make their home. The wall of the Canyon is riddles with their caves. Due to the lack of any stable ground, the Dragons pretty much have the air, and caves to themselves. Moderators: Tycho , Kaele
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The Valley Floor Down an immeasurable distance lies the Valley Floor. It is virtually unreachable by those without the ability to fly. A giant lake lies at the center, providing fish, and the option of swimming to the Dragons. Fertile soil along the edge, bears trees, and supports local herds of deer. Moderators: Tycho , Kaele